“Chivalry lives…for a price!”
Tomorrow Knights, by Epic Comics (an imprint of Marvel) was a 6 issue mini-series releaed in 1990 that chronicled the adventures of a team of freelance mercenaries in a cyberpunk future (the year 2012).
We start off in a control room in Del Rio, Texas, where Rosehill – a bald man with bolts in his head – watches a broadcast by a group of eco-terrorists (Nadir’s Raiders) who want their demands met in six hours or they destroy a control center.
Gathering the Knights
In Fort Benning, Georgia, we see the Tomorrow Knights train outside in a fenced area.
Let’s meet our heroes:
- Akiko – a woman with long dark hair (and small horns!) in green spandex; she has the ability to glow and make stuff explode with her mind.
- Edgar – a redhaired guy, who pilots a red, bulbous, armored exosuit.
- Isabelle – a blonde French woman reminiscent of Brigitte Nielsen. She wears a white, Iron Man-ish suit. It seems Edgar is romantically interested in her.
A plane arrives piloted by a Lt. Mendez, who wants to recruit the Knights to assist with the Nadir’s Raiders crisis.
On the US-Mexican Border, we see a helicopter. Inside, are the remaining two members of the Knights:
- Felix – a clone with sunglasses.
- Starkweather – the leader of the Tomorrow Knights. He has a beard.
We cut to another group of people. A guy with a moustache named Martinez talks on a video screen to a long-haired guy who looks like Patrick Swayze. These two seem to be enemies of the Knights. Ivonka, a Russian lady dressed like a stripper comes in Patrick’s room to say hi; Patrick slaps her and then thinks about his mom (?).
Back to the eco-terrorism plot, the Knights are gather in a government meeting room for a briefing, then start their operation of breaking into the building the eco-terrorists have seized.
Felix and Isabelle head inside, while Akiko and Starkweather stay in the government control room. Where did Edgar go?
Akiko uses her powers to zap a computer to open a door. Felix and Isabelle step through before it closes on them, then they head down a hallway where they’re assaulted by a sonic field. It only has a short range, so they pass through, only to be greeted by a group of killer spider robots.
Meanwhile, Starkweather does his own thing and runs into some guys (Rosehill among them) wearing green-tech-armor wanting to kill him. Edgar finally shows up in his red mech to fight them off, allowing Starkweather the chance run off and find Martinez (the guy talking to Patrick Swayze earlier). But why Martinez? How did he know Martinez would be there?
We return to Felix, who fights the spider robots by himself until Isabelle recovers from the effects of the sonic field “What’s wrong, mon ami – neglect to pack your insect repellant?” she quips. Ugh, I hate it when people call spiders insects! Akiko guides them to a really long elevator shaft, which Isabelle dreads having to climb down.
Returning to the Edgar fight, Rosehill’s men are easily disposed of, but Rosehill himself proves to be more of a challenge. Edgar gets knocked down, Rosehill gives a “haha, I am evil” speech, then Edgar zaps a thing behind Rosehill that says “DANGER – DO NOT RUPTURE” and causes a huge explosion. A “SKA-BOOM” to be exact.
Starkweather catches up to Martinez, and they have a quick shootout, but Martinez manages to hitch a ride on a helicopter.
Felix breaks into the security room Nadir’s Raiders secured, but there’s no one there, just a couple random dead guys.
The mission ends, and Isabelle finds Edgar safe and sound under some rubble. Akiko chats with Starkweather on a balcony. There were no eco-terrorists. The whole thing was just a diversion for Martinez and Rosehill to steal a prototype micro-fission reactor.
Well, I was pretty confused through the whole thing. Part of it may be due to the fact that this is issue 2, and I haven’t read issue 1, but I have a feeling reading the first issue wouldn’t have helped much anyway. I was pretty bored through the whole thing.
Nothing about the characters or the story grabbed me, and most of the dialogue (save for Isabelle’s, which was peppered with French words and phrases) was unremarkable. I found myself skimming long chunks of dialogue and just looking at the drawings, which were the only good things about this comic, particularly the mech and tech-armor designs.
The writers and artists created an intriguing near future world in Tomorrow Knights. It’s too bad it’s populated by dull characters and mindless action.