The Mystery Machine breaks down in front of a mansion haunted by a headless spectre.

The Mystery Machine breaks down in front of a mansion haunted by a headless spectre.
The gang finds an unconscious bank guard who gives them a blank piece of paper sought by the Creeper.
While visiting a ski lodge, Scooby and the others finds themselves targets of a snow ghost.
Scooby-Doo and four others must spend the night in a haunted mansion to inherit a million dollars from the late Colonel Sanders’ estate.
Scooby and the gang investigate an alien spaceship sighting in an abandoned airfield.
The ghost of pirate captain Redbeard raids a bunch of freighters owned by some business guy. The Scooby gang investigates.
The Scooby gang heads to Franken Castle where they have to deal with not one, not two, but three monsters!
Scooby and the gang stumble on a mysterious masked man’s counterfeiting operation, and puppets. Beware the puppets! They could be anyone…even you.
The Scooby gang investigates a deserted carnival run by an automaton.
A giant ape messes up production of an ape-themed B-movie.
A transit cop plans to steal from a money train to pay off his gambling debt.
Maureen must remove a worm from Doug’s brain with assistance from a cartoon giraffe wearing a bolo tie.
Connect